BRAND_ANALYSIS #SUPERCELL CULTURE & ENTERTAINMENT #105 OF 159 IN CULTURE & ENTERTAINMENT ALIGNED

Supercell

· Private · Updated 23 Aug 2026 07:27 UTC
#797 of 1208 overall by tension · #105 of 159 in Culture & Entertainment
12 Aligned
The Balanced
Analysis

Mobile gaming's invisible empire: C=45, B=57, sentiment 0.45. Supercell operates Clash of Clans in the background of teen consciousness—high business value, low cultural recognition. That asymmetry is the business model.

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Cultural Score
45 / 100
Business Score
57 / 100
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Wikipedia Momentum 15/40
News Presence 30/35
Search InterestRedistributed to other dimensions
Stock Momentum 0/30
Market Position 0/25
Revenue Growth 0/25
Earnings Health 0/20
Supercell's tension is 12. Commerce outpacing culture. sociologyofcapitalism.com/brand/supercell
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