BRAND_ANALYSIS #SUPERCELL CULTURE & ENTERTAINMENT #129 OF 159 IN CULTURE & ENTERTAINMENT ALIGNED

Supercell

· Private · Updated 25 May 2026 11:16 UTC
#970 of 1208 overall by tension · #129 of 159 in Culture & Entertainment
11 Aligned
The Balanced
Analysis

Gaming's invisible giant—business prowess (B=64) vastly outpacing cultural footprint (C=53). Players know Clash Royale; nobody knows Supercell. Pure IP monetization.

IN THE NEWS (57 articles this week)
Supercell reboots its lowkey monster hunting game Mo.co with seasons and (free) gacha pulls - Mobilegamer.biz
Clash Royale wins Business Excellence Award at Finnish Game Awards 2026 - Pocket Gamer.biz
Clash of Clans, Royale, Brawl Stars toys set from Supercell, Spin Master - MSN
Cultural Score
53 / 100
Business Score
64 / 100
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Wikipedia Momentum 15/40
News Presence 39/35
Search InterestRedistributed to other dimensions
Stock Momentum 0/30
Market Position 0/25
Revenue Growth 0/25
Earnings Health 0/20
Supercell's tension is 11. Commerce outpacing culture. sociologyofcapitalism.com/brand/supercell
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