BRAND_ANALYSIS #SUPERCELL CULTURE & ENTERTAINMENT #71 OF 159 IN CULTURE & ENTERTAINMENT ALIGNED

Supercell

· Private · Updated 09 Apr 2026 08:47 UTC
#604 of 1208 overall by tension · #71 of 159 in Culture & Entertainment
13 Aligned
The Balanced
Analysis

A 66 business score hiding a 53 cultural reality: the Finnish gaming studio that prints money but leaves no cultural residue. Clash of Clans was 2012. Now it's just revenue with nostalgia attached.

IN THE NEWS (57 articles this week)
Critics’ week: why Brawl Stars is my favourite battle royale - Mobilegamer.biz
The Engine Behind Every Supercell Game (and Why You’ve Never Heard of It) - Supercell
‘Clash of Clans’ Gaming Company CEO Ilkka Paananen to Receive BAFTA Fellowship - The Hollywood Reporter
Cultural Score
53 / 100
Business Score
66 / 100
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Wikipedia Momentum 15/40
News Presence 39/35
Search InterestRedistributed to other dimensions
Stock Momentum 0/30
Market Position 0/25
Revenue Growth 0/25
Earnings Health 0/20
Supercell's tension is 13. Commerce outpacing culture. sociologyofcapitalism.com/brand/supercell
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